What is the problem?
When rp_dropweaponondeath is true and player, holding a weapon is killed, he
drops weapon that can not be put in pocket or picked up with gravity gun, it is
automatically picks up in "arsenal" when you step too close.
SVN r. 1141
Please provide any additional information below.
I'm suggesting to make so player drops on death "spawned_weapon" SENT instead
of engine coded weapon entity that player automatically picks up.
Original issue reported on code.google.com by kprokin1@gmail.com on 11 May 2012 at 4:11
Original issue reported on code.google.com by
kprokin1@gmail.com
on 11 May 2012 at 4:11