Open GoogleCodeExporter opened 8 years ago
The current behaviour is that the vehicle counter for a player will decrease
when the vehicle is removed from the game. The reason why I made it this way is
because people can spam vehicles otherwise:
1. get loadsa money
repeat:
2. spawn vehicle
3. Sell vehicle
until out of money.
However I understand that a car dealer might want to buy and sell multiple
vehicles, more than the limit.
The solution I have in mind is to decrease the vehicle counter when /someone
else/ buys the vehicle. Spamming will be hard because you have to get other
people to buy your car, yet when they do buy your car, you can spawn new ones.
What do you think of that idea?
Original comment by fpeijnen...@gmail.com
on 5 Jul 2012 at 8:58
I dont think that vehicle spamming is a problem because spawning vehicles costs
a lot of money. When i played on some servers their car deapers was usually low
on money and i needed to pay first to get a vehicle from them.
Original comment by kprokin1@gmail.com
on 5 Jul 2012 at 11:27
[deleted comment]
for ps1 I think it's better to let the selling be done manually instead of an
automatic percentage.
for PS2 I kind of like it, but I think just unlocking the vehicle when not
owned is better. I don't think people need to be able to lock vehicles they
don't own.
Original comment by fpeijnen...@gmail.com
on 6 Jul 2012 at 6:29
Decrease the vehicle counter when /someone else/ buys the vehicle. - Sounds
good!
(Ooops, I just noticed that my PS1 & PS2 read like feature requests, instead of
the intended "defect")
RE: PS 1
That's the thing. Currently, cars have/can have different prices, but sold
(after original purchase) for 1 set global price (66.6% of rp_vehiclecost
value). In some cases a player can make a profit selling a car.
rp_vehiclecost $3000
Car 1 buy price: $1,500
Car 2 buy price: $15,000
Car 3 buy price: $150,000
All 3 car owners will receive $1998 for selling their vehicle regardless of
what they paid for it.
It would make more sense to have the sell price be based off of the original
purchase price (whether a set AddCustomVehicle sell price or a percentage).
RE: PS 2
If unowned vehicles that were sold by other players were automatically locked
to everyone (hopefully still lockpickable) until they were repurchased, players
wouldn't be able to take them for joy rides and abandon them all over the
map(ie. into the lake) having not paid for them. Vehicle purchases are probably
the largest in-game expense and many such purchases don't happen because of the
"free used vehicle market."
Sorry if it sounds like I'm repeating myself. Thanks for reading and I respect
your decision!
Original comment by chaosity...@gmail.com
on 6 Jul 2012 at 9:46
Let's see if you like the new change.
Original comment by fpeijnen...@gmail.com
on 6 Jul 2012 at 11:32
Fuck I did something stupid
Original comment by fpeijnen...@gmail.com
on 6 Jul 2012 at 11:32
yes now it decreases the count when someone else buys it.
Original comment by fpeijnen...@gmail.com
on 6 Jul 2012 at 11:57
Original issue reported on code.google.com by
chaosity...@gmail.com
on 5 Jul 2012 at 5:26