Open Max87ZA opened 1 month ago
Potential fix: https://github.com/tidev/ioslib/pull/243
ioslib@1.7.38 has been released.
Update: it happens to me for device builds, fix doesn't resolved it for me(neither simulator/device). Updated ti sdk to custom 12.5.1.carplay with carplay support, bug still present.
The fix was only for Simulator builds, where it was confirmed by several developers. For device builds, a different solution is necessary
I have searched and made sure there are no existing issues for the issue I am filing
Description
When I updated to Xcode 16 and iOS18 and create fresh builds(LiveView disabled) and app is running, it will not kill app when installed anymore(as it worked before), It looks like Xcode uses something like LiveView itself if app is running and when it refreshes, it's corrupted - it shows app related log with bunch of not working stuff. When I do fresh build, but kill app manually and then run it, it works fine. Related Slack topic: https://tidev.slack.com/archives/C03CVQX2A/p1727015316093469 Please take a look. Thank you
Expected Behavior
App should be killed when build finishes successfully and then manually run without errors
Actual behavior
App is "hot reloaded" but it's corrupted
Reproducible sample
Install iOS18 GA, Xcode 16 GA, SDK 12.3.1 and build app. Run it, keep it running and build again. It will hot reload with bunch of errors(maybe errors depend on app's complexity)
Steps to reproduce
Install iOS18 GA, Xcode 16 GA, SDK 12.3.1 and build app. Run it, keep it running and build again. It will hot reload with bunch of errors(maybe errors depend on app's complexity)
Platform
iOS
SDK version you are using
12.3.1
Alloy version you are using
No response