Closed tiehuis closed 8 years ago
The current finesse implementation is based on KPT mainly for its simplicity.
A fault-based meter should be allowed (as an toggle-able option) which shows how many unnecessary movements were used during the game.
The current finesse implementation is based on KPT mainly for its simplicity.
A fault-based meter should be allowed (as an toggle-able option) which shows how many unnecessary movements were used during the game.