Due to the way offsets are calculated on various screen sizes we can get ugly lines where nothing at all is rendered. This is as a result of rounding issues and we need a normalization step somewhere to stretch this regardless of the actual size given.
Due to the way offsets are calculated on various screen sizes we can get ugly lines where nothing at all is rendered. This is as a result of rounding issues and we need a normalization step somewhere to stretch this regardless of the actual size given.