Closed msz-rai closed 1 month ago
PR changes the way how skinned meshes are handled. Before, baked mesh vertices were updated and now RGL performs animation based on the bone pose.
Note: Only Linux RGL binaries were updated
PR changes the way how skinned meshes are handled. Before, baked mesh vertices were updated and now RGL performs animation based on the bone pose.
Note: Only Linux RGL binaries were updated