Closed JolinM closed 8 years ago
This is very likely a bug and not anything you are doing wrong. What TileMill version are you running and on what operating system?
Wow, you’re fast! Version 0.10.1 (v0.10.1) on Mac OS 10.9.2
Le 2014-02-28 à 15:40, Dane Springmeyer notifications@github.com a écrit :
This is very likely a bug and not anything you are doing wrong. What TileMill version are you running and on what operating system?
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Can you see if the problem persists with this development build of TileMill for OS X: http://tilemill.s3.amazonaws.com/dev/TileMill-v0.10.1-261-g8af6331.zip
Seams like there’s no SVG export in the development build
Oh, I just found out that the stroke of the text seams to stay, but the main text is blowed out of proportion. If that might be of any help.
Can you try this build: http://tilemill.s3.amazonaws.com/dev/TileMill-v0.10.1-262-g6582a6b.zip
Same thing.
Kind of its own kind of art :). So does this only happen in illustrator. What does it look like in adobe reader or apple preview?
On Feb 28, 2014, at 8:26 PM, JolinM notifications@github.com wrote:
Same thing.
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I am unable to open it in either one, but here is the file if you want to take a look at it
Okay, I see it is fairly large for an SVG (10MB). I am able to open it in Chrome and text seems to display okay. Does this look right?
Yep it does. Same here; I’m perfectly able to open it with chrome.
Hmm, okay, so I wonder what is wrong with illustrator... Here is an idea: can you try to create a very minimal testcase - like the most simple possible map in TileMill, exported to SVG, but that still displays incorrectly in illustrator. Then share the svg from that?
Hi @JolinM - thanks for the reduced test cases. Very helpful. I was able to get access to a friends copy of illustrator (version 16.0.4) and I can confirm that the rendering of all of those exports is incorrect.
After fiddling with the SVG manually I could not see an easy way to change the paths such that they render correctly: to be clear the messed up text are actual not <text>
but vectorized <path>
when they come out of TileMill.
So I started searching online and based on http://forums.adobe.com/thread/721816?tstart=120 and http://forums.adobe.com/message/3158042#3158042 I'm ready to conclude that this is not a bug in TileMill but rather a bug in Illustrator's support for the SVG standard. Other commenters on those tickets confirm what we have seen: that all other programs display the SVG correctly while illustrator does not.
So, it seems like the only workaround are:
Also confirmed that the SVGs render incorrectly in adobe creative cloud (https://creative.adobe.com/), which tells me that this is unlikely to be fixed in more recent illustrator desktop versions (than the one I tested with).
Indeed; doesn’t work with Illustrator 17.1.0 (latest CC version). I filled a bug report; will see where that leads…
Le 2014-03-10 à 14:21, Dane Springmeyer notifications@github.com a écrit :
Also confirmed that the SVGs render incorrectly in adobe creative cloud (https://creative.adobe.com/), which tells me that this is unlikely to be fixed in more recent illustrator desktop versions (than the one I tested with).
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Great, is there a public link to the bug report you filed?
Nope; sorry.
Le 2014-03-10 à 14:22, Dane Springmeyer notifications@github.com a écrit :
Great, is there a public link to the bug report you filed?
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Upstream now, let's hope Adobe fixes this. Ping back @JolinM if they do.
I am unable to get the labels text size to not be super huge on the map (Illustrator) or not appear at all (InkScribe). Is this a know bug or some manipulation I don’t get?
Here is my label styling.