Closed tillmas closed 1 year ago
Thinking about this, what if we had the mission designer consider three types of zones: Blue Zones Red Zones Zones that were not to be considered for the ground AI mechanic
They could distinguish at start by name, and we could use that simply for:
I'm now thinking that this is a "sidecar". It doesn't really affect the logic of the zone allocation or force movement, but it does give us a nice ability to do some cool stuff. It could all run in parallel with everything else that we are doing.
Agree on keeping it simple. I think we can just create the zone-typing function, but not implement any special logic for it at this point.
Given the way that DCS ground unit AI works, there is no difference between what we are calling an attack zone and a defense zone. We need to make a decision whether we are going to continue to differentiate between these two, as it has a lot of implications:
This all seems like unnecessary complexity from the perspective of a DCS pilot trying to enjoy a mission.
I would appreciate any thoughts you have on this subject, my vote would be to keep it simple.