tiltedphoques / Mod-Compatibility

Contains information about mod compatibility with Tilted Online
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Bijin: Warmaidens SE, Wives SE, NPCS SE #111

Open jumbod999 opened 2 years ago

jumbod999 commented 2 years ago

Mod information

Download link

https://www.nexusmods.com/skyrimspecialedition/mods/1825 https://www.nexusmods.com/skyrimspecialedition/mods/11247 https://www.nexusmods.com/skyrimspecialedition/mods/11287

Dependencies

Compatibility

Mod is NOT compatible, requires the skse64_loader.exe to be run, which SkyrimTogether.exe cannot run.

Additional Information

Trying to run skse64_loader with SkyrimTogether,exe results in inability to locate Address Library for SKSE Plugins.

Running game through SkyrimTogether.exe properly will display characters with potato faces and purple hair (missing texture). Seems to be a problem with FaceGen.

Astral3 commented 2 years ago

Skyrim Together automatically runs SKSE if properly installed. Attempting to link using the executable is unnecessary and demonstrates you likely did not follow instructions.

Considering that these are graphic mods, I would like a second opinion before this compatibility report is considered valid.

jumbod999 commented 2 years ago

@Astral3 SKSE64 is properly installed with

Launching SkyrimTogether.exe through MO2 and making sure that SkyrimSE.exe was properly will allow some SKSE mods to work that I have tested (SkyUi, CBBE) so far seem to work correctly. However bijin does not as explained.

When launching the game through skse64_loader.exe Bijin works as intended and all characters have been changed.

My guess is that there is a problem with FaceGen judging by how the characters look (mushing potato face and purple texture hair).

FedUpWizard commented 2 years ago

I had issues with Modpocalypse npcs https://www.nexusmods.com/skyrimspecialedition/mods/54422 , having neck seams and launching skse didnt have the issue, also read about it being a FaceGen issue, I then found this mod (Face Discoloration fix) https://www.nexusmods.com/skyrimspecialedition/mods/42441 and it fixed all the neck seams from STR. This May or May not fix your issue, Worth a try :)

jumbod999 commented 2 years ago

@FedUpWizard Thanks for your response! Your solution half worked.

When I load a save from inside a cell containing an effected character it works!

However, if I move into another cell with an effected character(s) it doesn't work. Very weird issue.

FedUpWizard commented 2 years ago

Yeah wierd, I did see the devs chatting about in in #coding so hopefully it gets fixed. If you want, you can try modpocalypse its pretty good, causes brown face bugs, so be warned the author has a script somewhere to fix the bug though plus I hear, Easy NPC can also fix them.

jumbod999 commented 2 years ago

@FedUpWizard Modpocalypse NPCS requires the Unofficial Patch correct? So i would need to remove the 4 free CC addons that came with the update?

Also, do you have a link to the #coding so I could see what the devs said? Thanks.

FedUpWizard commented 2 years ago

Its on discord, I think about from here I read https://discord.com/channels/247835175860305931/717070423254368286/997522316676305051 Yes it does require USSEP This is the pre CC content update for SSE 1.6/AE ver l Found https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=files&file_id=241103

Astral3 commented 2 years ago

Thank you for the additional info, and for some additional info from a certain Gandalf. A rather ...odd issue, but thanks for your report!

Calhoun266 commented 2 years ago

From my testing, loading a new game through normal SKSE will generate the expected facegen. Loading this save in STR will then keep the facegen, however you must load every single NPC affected by the mods through normal SKSE or you will get potato faces.

Edit: it seems about 8/10 times changing zones will break the facegen unfortunately.

Astral3 commented 2 years ago

I've tested this mod in the test build of the upcoming STR patch.

Additional mods:

I did not note any particular issues which you described - no NPCs had potato faces, purple textural issues, or neck seam problems. The mod will be considered compatible until someone reports otherwise.

A few NPCs did lack a face and only have floating teeth, but I believe that was due to my making a mistake when overwriting textures - especially as it wasn't reported previously.

theslenderloris commented 2 years ago

tested this mod with the most recent Skyrim update/SKSE/Skyrim Together (Sept 24th) and Bijin NPC's have purple hair and potato faces with a neck seam after reloading a cell. The mod will work if you load the game into a cell with a Bijin NPC but upon loading a new cell the purple hair and potato faces return.

used with and without Face Discoloration Fix, no change.

edit (Sept 25th): so trying this on my Desktop instead of my Steam Deck had better results but going in and out of cells eventually broke the facegen. certain NPCs like Ysolda kept their appearance for a few loads but became purple haired and potato faced after a few cell changes.