tiltedphoques / Mod-Compatibility

Contains information about mod compatibility with Tilted Online
37 stars 3 forks source link

Finally First Person Magic Animation for SSE #127

Open Therjinok opened 1 year ago

Therjinok commented 1 year ago

Mod information

This mod will replace first person magic casting animation for

  1. Idle, ready and charge
  2. Self Release Fast healing, Oakflesh, etc
  3. Far Release Lightning bolt, Fireball. etc
  4. Self Concentration Healing, etc
  5. Aim Concentration Flames, Sparks, etc
  6. Telekinesis
  7. Ward
  8. Dual casting
  9. Master ritual

Download link

https://www.nexusmods.com/skyrimspecialedition/mods/20375

Dependencies

Compatibility

Mod is compatible but it does not sync between players.

Additional Information

Other players see the vanilla animations.

Dragonisser commented 1 year ago

Everyone needs to have the same mods. How are others supposed to play animations of a mod only you got.

Therjinok commented 1 year ago

Everyone needs to have the same mods. How are others supposed to play animations of a mod only you got.

Everyone does have the same mods. I don't understand where I implied that we tested with different load orders.

Dragonisser commented 1 year ago

Everyone needs to have the same mods. How are others supposed to play animations of a mod only you got.

Everyone does have the same mods. I don't understand where I implied that we tested with different load orders.

it doesn't replace NPC animation.

LeonVastia commented 1 year ago

Any 1st-person-animation mod only works for you because of how Skyrim engine handle animations. You can only see the 3rd-person-animations of NPCs. To make it clear, clients in Together are nearly treated as NPCs.

Dragonisser commented 1 year ago

Any 1st-person-animation mod only works for you because of how Skyrim engine handle animations. You can only see the 3rd-person-animations of NPCs. To make it clear, clients in Together are nearly treated as NPCs.

They arent treated as NPC, they are NPC.