tiltedphoques / Mod-Compatibility

Contains information about mod compatibility with Tilted Online
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Bugged parallax effects because they depend on SSE engine fixes that STR hasn't implemented. #193

Open fetobanana opened 1 month ago

fetobanana commented 1 month ago

Any mods that add parallax meshes will have garbled or shimmering effect on some objects regardless of mod used (202X, Skurkbro's) or if I'm using ENB or Community Shaders.

This is fixed by installing SSE Engine Fixes. obviously not possible to use with STR. I'm guessing the part that handles this has not been ported to STR.

This problem is easily spotted on rocks and mountains around Whiterun using the mods Community Shaders, Complex Parallax Materials, Auto Parallax and SRP Landscapes 2K.

Download link

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Dependencies

Compatibility

Mod is compatible but buggy due to missing functionality of SSE Engine Fixes in STR.

Additional Information

Interesting note, deselecting the "Enable Parallax" setting in Complex Parallax Materials menu makes the problem go away but obviously disables parallax on meshes. Instead, deselecting "Enable Shaders" on the Community Shaders menu disables parallax on all things, but keeps this bugged parallax effect enabled on the problematic objects for some reason.

Some examples

IceBrazuca commented 1 month ago

I am using the following mods with no issue with Parallax: Unofficial_Skyrim_Patch-266-4-2-6a - SSE Display Tweaks - Assorted Mesh Fixes - Capture Warmer - Particle Patch - Auto Parallax - SMIM - Skyland_AIO - (Lux Via, Lux Orbis, Lux, Lux Patch Hub) Skyland Parallax - Skyland CPM Messhe - Skyland Additional Parallax - Skyland Complex Parallax Material

I use the following settings (Instructions from Skyland Complex Parallax) EnableTerrainParallax=false EnableComplexParallax=true EnableComplexParallaxShadows=true EnableTerrainBlending=true EnableComplexTerrainParallax=true EnableComplexTerrainParallaxShadows=true EnableComplexMaterial=false

I did experience the same issue you showed when I ran the ParallaxGen.

fetobanana commented 1 month ago

I just downloaded and tested your mod config (minus lux stuff) and I don't see any parallax bugs with it. Using Community Shaders with Complex Parallax Materials instead of ENB.

The interesting stuff is that Skyland and 202X seem to use different parts of the Complex Parallax mod.

the "Complex Parallax Materials" menu looks like this:

Enabling bAutoEnableParallax in AutoParallax.ini makes it so some objects get the buggy parallax even on skyland.

Installing Vanilla Complex Landscapes mod below skyland also makes use of buggy parallax on same rocks as Skurkbro's.

IceBrazuca commented 3 weeks ago

The current mod priority order I use now related to parallax is the following (I renamed my mod zips so you'll have to figure out what each one is based on what I have written below):

1) Assorted Mesh Fixes 2) Capture Warmer 3) Particle Patch ENB 4) Auto Parallax 5) SMIM 6) Skyland Bits and Bobs 7) Skyland AIO 8) Skyland AIO Parallax 9) Fluffy Snow 10) Fluffy Snow Parallax 11) Skyland CPM Meshes 12) Skyland Additional Parallax 13) Skyland Complex Parallax 14) Happy Little Trees 15) Happy Little Tweaks 16) NoGrassias 17) Pebbles Water Grass Remover 18) CPM Meshes (Skyland Bits and Bobs) 19) Skyland Bits and Bobs Complex Parallax 20) Wavy Waterfalls 21) Lux Via 22) Lux Orbis 23) Lux 24) Lux Patch Hub 25) Deadly Spell Impacts 26) Deadly Spell Impacts Parallax

After I enable each mod in order I then run LOOT from Mod Organizer 2 to resolve any plugins dependency issues.

I still use the following settings and I do NOT use the ParallaxGen mod as that causes immense amount of flickering for me.

I am using SkyrimSE Re-Engaged ENB Vanilla (Performance) and on its enbseries.ini I have the following settings under [EFFECT] EnableTerrainParallax=false EnableComplexParallax=true EnableComplexParallaxShadows=true EnableTerrainBlending=true EnableComplexTerrainParallax=true EnableComplexTerrainParallaxShadows=true EnableComplexMaterial=false