Open DJLegends1011 opened 2 years ago
This mod depends on the four mods included with the Skyrim SE 1.6 version: Fish.esm/bsa AdvDSGS.esm/bsa Curios.esm/bsa SurvivalMode.esm/bsa
It has been recommended that these mods be removed from Skyrim per the 1.1.0 update if skyrim together. Therefore, trying to run this mod while those other mods have been removed results in a crash.
Due the latest changes of a certain mod author and the deletion of the working version, this mod isnt compatible anymore.
The only option is to use the older version of the mod.
This mod depends on the four mods included with the Skyrim SE 1.6 version: Fish.esm/bsa AdvDSGS.esm/bsa Curios.esm/bsa SurvivalMode.esm/bsa
It has been recommended that these mods be removed from Skyrim per the 1.1.0 update if skyrim together. Therefore, trying to run this mod while those other mods have been removed results in a crash.
Could you provide a reference for this recommendation? I couldn't find it in the current installation guide or the FAQ.
I found the recommendation here: https://old.reddit.com/r/SkyrimTogether/comments/vytaaq/reborn_110_update/ along with instructions on how to remove the mods.
Consider getting the last USSEP build for SSE, 4.2.5b. It works without the CC mods, and I have been using it with the latest Alt start and latest Tinker's Forge just fine.
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=209150&game_id=1704
EDIT: @ragley posted a newer version below this reply you should try first.
Consider getting the last USSEP build for SSE, 4.2.5b. It works without the CC mods, and I have been using it with the latest Alt start and latest Tinker's Forge just fine.
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=209150&game_id=1704
Alternatively you can get the last AE pre CC dependent version here: https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=files&file_id=241103 Nexus still has the old files they are just archived.
Is the CC dependency confirmed to be an issue? I've been playing the past several days now in single player with my CC mods removed + the unofficial patch enabled, and haven't had any crashing yet despite Vortex's warnings. Dunno how this translates to online play though.
Consider getting the last USSEP build for SSE, 4.2.5b. It works without the CC mods, and I have been using it with the latest Alt start and latest Tinker's Forge just fine. https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=209150&game_id=1704
Alternatively you can get the last AE pre CC dependent version here: https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=files&file_id=241103 Nexus still has the old files they are just archived.
Confirmed that using an older version of this mod works and does not depend on the 4 creation club content mods! Thanks
What's the load order for this one supposed to be. Is it still supposed to go first?
What's the load order for this one supposed to be. Is it still supposed to go first?
It needs to get loaded before any mods that depend on it (Alt Start, Tinker's Forge, etc.)
Is the CC dependency confirmed to be an issue? I've been playing the past several days now in single player with my CC mods removed + the unofficial patch enabled, and haven't had any crashing yet despite Vortex's warnings. Dunno how this translates to online play though.
You shouldn't run plugins with literal missing masters...
Working flawlessly using USSEP version 4.2.5b
Is the CC dependency confirmed to be an issue? I've been playing the past several days now in single player with my CC mods removed + the unofficial patch enabled, and haven't had any crashing yet despite Vortex's warnings. Dunno how this translates to online play though.
You shouldn't run plugins with literal missing masters...
Right, normally I would agree with this logic. Though I think this is a pretty atypical example and why I brought it into question. That said, using 4.2.6 is good enough workaround, I'm just doing that now.
So still not compatible unless you use an old version I assume?
So still not compatible unless you use an old version I assume?
All versions of USSEP are compatible with STR; however, STR suggests removal of the Creation Club mods, so that means if you want to do what they suggest, and still have USSEP, yes you need to use an old build (4.2.6a).
I do want to mention that I have been using the free anniversary mods that the unofficial patch requires alongside the unofficial patch and I haven't run into any issues
Same here. We don't use much, if any, of the CC content. Survival mode depends on sleeping, which is disabled, so we don't use it. The only other thing i tried was fishing which also broke, leaving a permanent duplicate fishing rod constantly doing the fishing animation in my save. Doesn't seem to matter much though. Outside of that, we have had no issues. What exactly are the expected problems from having them enabled?
Mostly I`m interested is Unnofficial Patch is compatible with latest version of multiplayer mod
which file do i download?
The most unfortunate thing is probably that Morrowloot requires USEEP, although it's not clear to what extent exactly.
Mod information
Download link
https://www.nexusmods.com/skyrimspecialedition/mods/266
Compatibility
Additional Information
No other issues