tiltedphoques / Mod-Compatibility

Contains information about mod compatibility with Tilted Online
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Vitality Mode - Basic Needs - Eat Drink and Sleep #81

Open Halfshot555 opened 2 years ago

Halfshot555 commented 2 years ago

Mod information

Download link

https://www.nexusmods.com/skyrimspecialedition/mods/16308

Dependencies

Compatibility

This mod tracks 3 player needs

Hunger - Eating correctly reduces hunger Thirst - Drinking correctly reduces thirst Fatigue - Sleeping does not work due to time not passing while in bed

Additional Information

Because Sleeping seems to be the only feature not working correctly, I'd recommend disabling it by setting the fatigue growth value in the MCM to 0. This will not turn off the fatigue bar, but it will prevent it from increasing.

Dragonisser commented 2 years ago

Sleeping is not a feature which doesn't work, sleeping is purposefully disabled by us.

MaverickMartyn commented 2 years ago

What options do we have to work around this, if any? Is this patchable by Narue, or does it require changes to STR? I'd love to play with needs mods like I do in single player. The same issue appears to affect AE's survival mode. Also, how does connecting affect needs, when the time syncs with the server?

Dragonisser commented 2 years ago

The only way to "fix" it, is by making a feature request to build something similar to what minecraft uses or a simple vote system if someone wants to sleep.

The server controls time, so the time just ticks like in singleplayer. You cant just sleep or wait, so whatever uses that will be affected or cant be used.

Pingu-Pox commented 2 years ago

What options do we have to work around this, if any? Is this patchable by Narue, or does it require changes to STR? I'd love to play with needs mods like I do in single player. The same issue appears to affect AE's survival mode. Also, how does connecting affect needs, when the time syncs with the server?

As a workaround that doesn't require much thought, we used MCM recorder to automatically set "fatigue growth value" to "0.0" for our users when they make their characters. Not a fix, as Dragonisser said, the only true fix is to allow the passage of time in some way.

Dragonisser commented 2 years ago

What options do we have to work around this, if any? Is this patchable by Narue, or does it require changes to STR? I'd love to play with needs mods like I do in single player. The same issue appears to affect AE's survival mode. Also, how does connecting affect needs, when the time syncs with the server?

As a workaround that doesn't require much thought, we used MCM recorder to automatically set "fatigue growth value" to "0.0" for our users when they make their characters. Not a fix, as Dragonisser said, the only true fix is to allow the passage of time in some way.

Well time passes, it just doesn't pass via the sleep/wait event that the mods needs :P

MitchellCalder commented 2 years ago

Is there any way to get it to work like well-rested does? It doesn't have to actually move time forward right?

MaverickMartyn commented 2 years ago

That probably depends on the specific implementation on part of the mod author. You can try asking if they can attempt to create a patch.

Dragonisser commented 2 years ago

Is there any way to get it to work like well-rested does? It doesn't have to actually move time forward right?

The only way you get the buff is by sleeping. Sleeping is disabled because it moves time. So if someone disabled that the time moves, they you could enable sleeping again.

Then again, its not a solution.