Open Halfshot555 opened 2 years ago
Sleeping is not a feature which doesn't work, sleeping is purposefully disabled by us.
What options do we have to work around this, if any? Is this patchable by Narue, or does it require changes to STR? I'd love to play with needs mods like I do in single player. The same issue appears to affect AE's survival mode. Also, how does connecting affect needs, when the time syncs with the server?
The only way to "fix" it, is by making a feature request to build something similar to what minecraft uses or a simple vote system if someone wants to sleep.
The server controls time, so the time just ticks like in singleplayer. You cant just sleep or wait, so whatever uses that will be affected or cant be used.
What options do we have to work around this, if any? Is this patchable by Narue, or does it require changes to STR? I'd love to play with needs mods like I do in single player. The same issue appears to affect AE's survival mode. Also, how does connecting affect needs, when the time syncs with the server?
As a workaround that doesn't require much thought, we used MCM recorder to automatically set "fatigue growth value" to "0.0" for our users when they make their characters. Not a fix, as Dragonisser said, the only true fix is to allow the passage of time in some way.
What options do we have to work around this, if any? Is this patchable by Narue, or does it require changes to STR? I'd love to play with needs mods like I do in single player. The same issue appears to affect AE's survival mode. Also, how does connecting affect needs, when the time syncs with the server?
As a workaround that doesn't require much thought, we used MCM recorder to automatically set "fatigue growth value" to "0.0" for our users when they make their characters. Not a fix, as Dragonisser said, the only true fix is to allow the passage of time in some way.
Well time passes, it just doesn't pass via the sleep/wait event that the mods needs :P
Is there any way to get it to work like well-rested does? It doesn't have to actually move time forward right?
That probably depends on the specific implementation on part of the mod author. You can try asking if they can attempt to create a patch.
Is there any way to get it to work like well-rested does? It doesn't have to actually move time forward right?
The only way you get the buff is by sleeping. Sleeping is disabled because it moves time. So if someone disabled that the time moves, they you could enable sleeping again.
Then again, its not a solution.
Mod information
Download link
https://www.nexusmods.com/skyrimspecialedition/mods/16308
Dependencies
Compatibility
This mod tracks 3 player needs
Additional Information