tiltedphoques / Mod-Compatibility

Contains information about mod compatibility with Tilted Online
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Populated Lands Roads Paths for SE #85

Open SketchFoxsky opened 2 years ago

SketchFoxsky commented 2 years ago

Mod information

Download link

https://www.nexusmods.com/skyrimspecialedition/mods/1840

Dependencies

None

Compatibility

Mod is compatible due to it not relying on scripts, other than that I have no idea why this works better than the Vanilla encounters.

Additional Information

Recommended to not use the hirable Mercenaries. Obviously make sure you and your friends have the same version installed as hiring mercenaries can be a bit buggy if one person doesn't have the correct version installed

androbourne commented 2 years ago

So I've tested this with my group today. It has the same issue that Immersive World Encounters. FINAL SE mod has. That is, if the leader doesn't enter the cell first to activate the encounter, it will not sync and people cant see it. One of my party members went outside of White Run near the road and river area. He started getting attacked by a random patrol however because he was there first I was unable to see the NPCs hitting him. He said at some point the NPCs deagrroed him and aggro'ed onto me but I did not take any damage or see any of the hits.

It appears if the host enters the cell area first, it will sync and work but not the other way around.

So it does have issues and more testing needs to be done.