Closed xForcer closed 11 months ago
I second this, the AI targeting the party leader first is very annoying as they run past any party member just to get to the leader which makes the AI seem very dumb because they ignore a direct threat in front of them.
This is an ongoing issue that we are working on. 1.6.1 finally fixes this and makes combat a lot more enjoyable and how its supposed to be.
Background: For some reason, remote players were set to the status "fleeing" hence why the AI were ignoring them and focusing on the host.
Description
After combat aggro issue has been resolved and it's now using SetTargetEx function instead of re-initializing Combat, we should expand upon the existing logic. Current system will almost always target party leader and only way for remote players (party members) to change aggro is to hit an actor (Enemy NPC).
Proposition: