Currently, any triggered animations are sent to the server and forcefully executed on the remote clients. In game, these actions can be cancelled locally, but they will still execute remotely. One example is spamming left mouse button when holding an empty weapon in Fallout 4. The local client won't shoot anything, but the remote client will execute that player's shots.
Currently, any triggered animations are sent to the server and forcefully executed on the remote clients. In game, these actions can be cancelled locally, but they will still execute remotely. One example is spamming left mouse button when holding an empty weapon in Fallout 4. The local client won't shoot anything, but the remote client will execute that player's shots.