tim-speed / openmap-gta

Old styled GTA game using open map data
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Add Physijs for Physics Engine #6

Open Glavin001 opened 11 years ago

Glavin001 commented 11 years ago

See repo: http://chandlerprall.github.com/Physijs/

Tutorial: http://learningthreejs.com/blog/2012/06/05/3d-physics-with-three-js-and-physijs/

Glavin001 commented 11 years ago

More physics examples: http://learningthreejs.com/blog/2011/11/02/lets-make-a-3d-game-helper-for-microphysics-js/

Glavin001 commented 11 years ago

Destructible physical objects: By catching collision events ( https://github.com/chandlerprall/Physijs/wiki/Callbacks-&-Events ) there should be a way to perform custom animates, possibly damaging objects: i.e. bullet hits walls, wall has bullet hole.