Open GoogleCodeExporter opened 9 years ago
These are both very good fixes that need to be made soon (at least started down
a set path). The problem is that I am only a fair Dominion player, and in fact
have not played very much for a while other than the app.
I have thought about this problem though, and here are some brainstorming ideas:
* Have players just named different level "Easy", "Medium", "Hard".
* Have players named after the strategy of play.
* Have players named as they are now, but a way to see their gameplay in the UI
(could even add strength of player along with "personality" to make it simple
for those that are new)
The hard work of making a "Hard" AI is also a very complicated
fix/enhancement/masters thesis --
http://boardgamegeek.com/thread/647682/masters-thesis-on-dominion-ai
Original comment by fatmonkeysmile@gmail.com
on 28 Nov 2011 at 8:30
I like the idea of a few descriptive keywords that can be associated with each
AI. We can mix and match from various types of descriptors, such as...
Difficulty:
Easy, Medium, Hard, Etc
Strategy (these are not exclusive of each other):
Big Money -- A strategy that buys a very small number of Action cards
(typically 0 or 1).
Aggressive/Attacky -- Heavy emphasis on cards that attack or otherwise disrupt
opponents (such as Sea Hag, Masquerade, Tribute, etc).
Stupid -- Chuck.
Number of opponents:
Does this AI perform particularly well or poorly in 2/3/4 player games?
Original comment by August.D...@gmail.com
on 28 Nov 2011 at 8:53
It would be nice to have a general AI which can play any strategy taken from
Geronimoo's Simulator. There are a lot of great strategies in the simulator,
and the AI would just need to choose one based on what cards are available.
Original comment by lskoniec...@gmail.com
on 29 Nov 2011 at 7:06
I played against all Mary's then all Chucks, etc. The Win loss tracker shows
the accumulative loss by the AI.
eg. Mary - 2/31 (6%) I haven't played that many 4 player games against Mary.
2 player wins 0/0
3 player wins 1/17
4 player wins 1/14
Should we be able to play multiples of AI?
If so, should the scores be set to be accumulative (as they are) or should they
be grouped together?
eg.
if I play against 3 Marys and one of them win
Accumulative: Mary's score would be 1/3
Grouped: Mary's score would be 1/1
Original comment by ston...@gmail.com
on 29 Nov 2011 at 9:39
Original comment by t.mahlm...@gmail.com
on 29 Dec 2011 at 2:27
Original comment by mooht...@gmail.com
on 6 Jan 2012 at 10:52
Original issue reported on code.google.com by
wesc...@gmail.com
on 28 Nov 2011 at 8:00