timbergeron / QSS-M

QSS-M, a port of ID Software's original Quake, evolved from Quake 1.09 to Fitzquake, Quakespasm, Quakespasm Spiked, and now Quakespasm Spiked Multiplayer. NetQuake competitive multiplayer clients began with ProQuake, progressed to Qrack or Mark V, and arrived at QSS-M, thanks to voluntary contributions
https://qssm.quakeone.com
GNU General Public License v2.0
30 stars 7 forks source link

Crash on Frikbot Entering Game #24

Open whipowill opened 1 day ago

whipowill commented 1 day ago

It looks like the newer version of QSS will crash when a bot enters the game. When I use the old Linux version of the game that I had, no crash.

Newer build:

QSS-M 1.5.5 Server (7095 CRC)

<-------------------------------------->

#Nova - by alice
Using protocol fte999
Couldn't find a cdrip for track 0
Sound ambience/hum1.wav not looped
Sound ambience/hum1.wav not looped
Sound ambience/hum1.wav not looped
execing maps/nova.way
DoomGuy entered the game
Basset entered the game
*** buffer overflow detected ***: terminated
Aborted

Older build:

QSS-M (1.4.4) 0.94.4 Server (7095 CRC)

Nova - by alice
Using protocol fte999
Couldn't find a cdrip for track 0
Sound ambience/hum1.wav not looped
Sound ambience/hum1.wav not looped
Sound ambience/hum1.wav not looped
execing maps/nova.way
DoomGuy entered the game
Louvet entered the game
Blangi entered the game
Belmis entered the game
Belmis: hey everyone
Ventris entered the game
Clerinell entered the game
You got the rockets
(Blangi): @ red armor
Clerinell: haha!
timbergeron commented 12 hours ago

Give 1.6.2 a try; I've been meaning to release a new version for a year now. The most stable working build should be that. Grab from the latest commit GitHub action.