timblepaw / fceu

Automatically exported from code.google.com/p/fceu
0 stars 0 forks source link

Pallate Corruption #42

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Seems to be a luke trademark.

Using FCEUX means we must refix this.

Since this bug is a regression of FCEU.25, I am setting to critical.

Original issue reported on code.google.com by andres.d...@gmail.com on 1 May 2008 at 10:50

GoogleCodeExporter commented 9 years ago
I need more information on this. I am not familair with the problem. 

Original comment by mgambrell on 7 May 2008 at 7:55

GoogleCodeExporter commented 9 years ago
1. open any game
2. config -> video -> close window
3. palette colors should be inversed now

Original comment by andres.d...@gmail.com on 7 May 2008 at 7:13

GoogleCodeExporter commented 9 years ago
palette was getting reallocated everytime ddraw reinitialized, for example when 
exiting the video config window.
looks like it couldve been a merge issue involving shared memory allocation.

however, i didnt observe the 'inverse' issue you described. for me it was just 
all 
clobbered and turned to 0xCDCDCDCD

but my problem is fixed now--please see if yours is!

Original comment by mgambrell on 7 May 2008 at 10:33

GoogleCodeExporter commented 9 years ago
Yes, it's fixed now. Great work!

Original comment by mauzus@gmail.com on 7 May 2008 at 11:14