timblepaw / snes9x-rr

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Auto-fire - take lag counter into account #19

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Once the lag counter is implemented, the auto-fire patterns should take it
into account.  This way, a user can rapid fire during laggy segments, or in
30 fps games.

Original issue reported on code.google.com by gochaism on 25 Sep 2009 at 2:18