I originally didn't expose it in older runtimes because I thought the same thing that happened in #169 would happen with this.
I went ahead and tried some IL2CPP tests with older Unity versions just to see if it would explode, and it didn't, so now I want to see if it will hold up in github runners.
I originally didn't expose it in older runtimes because I thought the same thing that happened in #169 would happen with this.
I went ahead and tried some IL2CPP tests with older Unity versions just to see if it would explode, and it didn't, so now I want to see if it will hold up in github runners.