Like reward command for kill. This reward work only if the player dont kill the victim
Category
General
Configuration
permission-one:
# Decide when this reward will be triggered
# Kill modes:
# 'PLAYER': Rewards for killing a player (Playerholder: %victim%)
# 'ANIMAL': Rewards for killing an animal (Placeholder: %animal%)
# 'MONSTER': Rewards for killing a monster (Placeholder: %monster%)
# 'BOTH': Rewards for killing players / animals (Placeholder: %entity%)
# 'BOUNTY': Extra rewards for killing bounties
# 'KILLSTREAK_BREAK:5': Reward for killing players with killstreak of e.g 5
kill_mode: "PLAYER"
# Chance in percent that this reward will be executed
# when killing a %kill_mode%. 100 to always get this
# reward
chance: 100
#Percentage of damage for execute this command
percentage: 50
# Commands executes on when killing a 'kill_mode'
# Placeholders:
# %victim% Name of the killed player (Only in kill_mode player)
# %player% Name of the player
# %animal% Name/Type of the killed animal (Only in kill_mode animal)
# %entity% Name of the killed enemy (Only in kill_mode both)
# Available cmds:
# [CMD] <arguments> : Runs command from console
# [MSG] <message> : Sends message to the player
# [TITLE] <message> : Sends title to the player
# [SUBTITLE] <message> : Sends subtitle to the player
# [SOUND] Sound, Volume, Pitch : Plays a sound to the player
cmds:
- "[TITLE] &a&l+1 Kill"
- "[SUBTITLE] &cYou killed %victim%"
- "[CMD] give %player% diamond 1"
Description
Like reward command for kill. This reward work only if the player dont kill the victim
Category
General
Configuration
permission-one: