I invented a function that I think many people would be happy with. The point would be that there would be a so-called combat level, this level develops when you get points (XP) (by killing, of course). That would be about it, but the point you get by killing would make sense. There could also be a separate top list of who is at which level.
Of course, there would also be an admin command to set or add a level.
/dc addlevel {playername} {level}
/dc setlevel {playername} {level}
/dc resetlevel {palyername}
With this, we achieve a little enthusiasm among the players to encourage them to level up.
Category
Ranking System
Configuration
In the configuration, the only thing that could be done is that if you don't want to use it, you can turn it off in the /dc editor -> Rank System menu item or in config (data.yml). However, there would be a separate levels.yml file in which you can enter how many points are required for a certain level in order to level up.
In the lang.yml file, there could be new texts that leveled up + top list.
Description
Combal PvPLevel:
Of course, there would also be an admin command to set or add a level.
/dc addlevel {playername} {level}
/dc setlevel {playername} {level}
/dc resetlevel {palyername}
With this, we achieve a little enthusiasm among the players to encourage them to level up.
Category
Ranking System
Configuration
In the configuration, the only thing that could be done is that if you don't want to use it, you can turn it off in the /dc editor -> Rank System menu item or in config (data.yml). However, there would be a separate levels.yml file in which you can enter how many points are required for a certain level in order to level up.
In the lang.yml file, there could be new texts that leveled up + top list.