Open Folas1337 opened 2 years ago
The bug cannot be fixed at the current stage of the AureliumSkills plug-in. The author mentioned to add the corresponding api event soon.
The bug cannot be fixed at the current stage of the AureliumSkills plug-in. The author mentioned to add the corresponding api event soon.
So we wait until that happens and leave the ticket open or does that mean you'll close it and I'll have to recreate it when it's available? I'd prefer the former myself 😅
The bug cannot be fixed at the current stage of the AureliumSkills plug-in. The author mentioned to add the corresponding api event soon.
So we wait until that happens and leave the ticket open or does that mean you'll close it and I'll have to recreate it when it's available? I'd prefer the former myself 😅
Yes! We'll wait until @Archi-X adds the needed event to his API :)
Feature request: https://github.com/Archy-X/AureliumSkills/issues/115
Has this issue already been reported? Did you ask for help before making this report?
DeluxeCombat Version
Server Software / Version
Paper 1.19 build 66
Your discord name
Folas1337#1988
Current Behavior
If you hit a user that has PvP disabled, you can still apply AureliumSkills' bleeding effect.
Expected Behavior
The bleeding effect should be prevented by DeluxeCombat
Steps To Reproduce
Frequency
It always happens when you would apply the bleeding effect. Depending on your fighting level of AureliumSkills this can vary in how often it tries to apply but every time it tries, it goes through.
Anything else?
I've mentioned this on Discord before and it's been fixed for the bleeding enchantment of AdvancedEnchantments, now I'd love to have it for AureliumSkills too :)