Open JensLincke opened 7 years ago
I have a prototype implementation that simply makes KedamaFloatArray a subclass of OrderedCollection and use that for all arrays. This works, and creating and deleting turtles isn't too bad, but performance overall seems to be a little worse.
Each time a new turtle is created arrays are copied.... This is the same for creating 1 or 10000 turtles.
This makes it hard to write scripts that create new turtles... alternatively, scripts could somehow just activate or deactivate turtles that are already there. Which would mean that they don't have to be created.