ClipsTime is ultimately intended for use on the most common streaming platform -- the desktop PC. However, there is obvious utility in non-streamer users -- moderators and viewers -- being able to interact with the ClipsTime UI on mobile devices.
This will be particularly beneficial once #10 is implemented. Therefore, let's target them both for the 1.2 milestone.
ClipsTime is ultimately intended for use on the most common streaming platform -- the desktop PC. However, there is obvious utility in non-streamer users -- moderators and viewers -- being able to interact with the ClipsTime UI on mobile devices.
This will be particularly beneficial once #10 is implemented. Therefore, let's target them both for the 1.2 milestone.