Had the NPC move away while in a grab a few times.
This line:
`if 'GRABBED' not in self.currentActor.flags: doesn't seem to check for your target's grabbed state, unlike this line: if dist==1 and 'GRABBED' not in self.currentActor.flags + self.currentActor.focus.flags:``
Does it make sense to add the extra check?
Had the NPC move away while in a grab a few times.
This line: `if 'GRABBED' not in self.currentActor.flags:
doesn't seem to check for your target's grabbed state, unlike this line:
if dist==1 and 'GRABBED' not in self.currentActor.flags + self.currentActor.focus.flags:`` Does it make sense to add the extra check?