Closed iTrout closed 11 years ago
I'll take a look, but have to admit that I think this is an edge case. Flyouts are meant to be quick usage, and it appears you are putting several input concepts in this Flyout. Drag/Drop uses a lot of touch interactions in the WinRT engine and I wouldn't expect it tow work terribly well in this implementation of Flyout.
I have a Flyout control with a simple ListView that I need to allow the user to reorder by dragging the individual items. It works as designed in the simulator in Mouse Mode, but in Touch Mode when I try to drag the item up or down it seems like the entire list is trying to move. I've replicated the issue on a Surface and Surface Pro.
Here the snippet of code I'm using to populate the ListView: