no srsly, the Unbreakable, KillAllowed, PlaceAllowed, and IgnoredTiles lists have now been rearranged. for the most part, like is now grouped with like on the same line, easing the search for any specific entry. "disabled" comments are restricted to the KillAllowed list, as PlaceAllowed is mostly a clone of the the former.
minor updates have been made to the lists, mostly switching off killallow for ALL ores, removing a few pointless entries, and most notably updating the IgnoredTiles list to properly cover all background junk, a few kinds of traps, all herbs/ingredients, and thin ice (for sanity).
I would have switched everything over to TileID.Blah, but I COULD NOT find a list of the tile id references, the Terraria wiki only has the itemIDs (and the page for that is bugged lol). Also, there are a LOT of "junk" tile entries that would eat up a lot of visual space (like all the ambients!), so it is probably better to leave them as is for now. any future tweaks to these lists should use the TileID.Blah format.
what it says on the tin.
no srsly, the Unbreakable, KillAllowed, PlaceAllowed, and IgnoredTiles lists have now been rearranged. for the most part, like is now grouped with like on the same line, easing the search for any specific entry. "disabled" comments are restricted to the KillAllowed list, as PlaceAllowed is mostly a clone of the the former.
minor updates have been made to the lists, mostly switching off killallow for ALL ores, removing a few pointless entries, and most notably updating the IgnoredTiles list to properly cover all background junk, a few kinds of traps, all herbs/ingredients, and thin ice (for sanity).
I would have switched everything over to TileID.Blah, but I COULD NOT find a list of the tile id references, the Terraria wiki only has the itemIDs (and the page for that is bugged lol). Also, there are a LOT of "junk" tile entries that would eat up a lot of visual space (like all the ambients!), so it is probably better to leave them as is for now. any future tweaks to these lists should use the TileID.Blah format.