Open Thraga93 opened 4 years ago
According to #151, ClassicSim modelled the extra nature white damage as a 100% proc rate nature effect.
Also refers to a recent Blizzard blue post [https://www.wowhead.com/news=316707/blizzard-clarifies-that-extra-elemental-damage-from-weapons-is-working-as-intend], Thunderfury "do not actually cause additional non-physical damage to the target". The wording is quite ambiguous. My understanding is that, for skills that are related to weapon DPH like Heroical Strike and whirlwind, the base damage shall include this nature effect. I'm not sure if the current modeling method "a 100% proc rate nature effect" would modeled this accurately.
I'm not a coding person so I can't figure it out myself. Hope my thoughts above could be of a little value to the coding update.
It seems as though the 16-30 nature damage component was omitted, resulting in a DPS of 41.8 as opposed to 53.9 as it is in classic.