Closed Saibamen closed 1 year ago
@Saibamen This is case only with Redeemer, we don't know what is the logic behind it, but it seems that it can go over 100% since you killed 2 enemies with 1 shot, in the example above.
1 shot, 1.06 hits, that is in fact 106%
Accuracy = Hits / Shots / 100
( * 100 to get %)
Shots
is self-explanatory.
Hits
is the interesting variable here which is described later. (You are not rewarded any Hits
if you damage yourself).
Redeemer deals damage in 3 stages and each stage is triggered 0.18 seconds after the previous one. I was unable to determine exactly how these stages act, but it seems that sometimes only one deals damage and sometimes two deal damage.
In Stage 1, radius of dealt damage is multiplied by 0.25 In Stage 2, radius of dealt damage is multiplied by 0.75 In Stage 3, radius of dealt damage is multiplied by 1.00
At the end of each stage Hits
is updated like so:
Hits += HitCredit / BaseDamage
HitCredit
is set to 0
at the start of each stage.
BaseDamage
is the maximum damage that redeemer can deal (stock value is 500
).
When stage does deal damage HitCredit
is updated like so:
HitCredit += Damage
I believe that maximum Hits
you can deal with one redeemer shot is the maximum number of stages that can deal damage (2 or maybe 3). This would for example be 2 in case two stages dealt full 500 damage to one player.
So this means that you can get 200% accuracy with redeemer, if lucky?
Think so
Master server deals properly with redeemer accuracy. Its just game being weird. Closing issue
Related: #22
FYI: @belmirp