Open timleader opened 3 years ago
UVs seem to be offset oddly
Need to create models variants, eg male, female, space suit, enemy
when animating the mesh the polygons may become non-flat, which could break rendering
Custom Mesh importer, can't rely on unity as we need quads not triangles
Morph Target Approach, regardless of if we resolve the verts are build time or run time
only 76 verts so can probably morph target at runtime
Polygon sorting needs improving
UV resolving precision issues, I thought this should be super precise as rendering is fixed point and texture sampling is point sampling