timleader / gba-demo

tech demo for the gameboy advance
MIT License
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Avatar UVs and texture fix #1

Open timleader opened 3 years ago

timleader commented 3 years ago

UV resolving precision issues, I thought this should be super precise as rendering is fixed point and texture sampling is point sampling

timleader commented 3 years ago

image

UVs seem to be offset oddly

timleader commented 3 years ago

Need to create models variants, eg male, female, space suit, enemy

timleader commented 3 years ago

when animating the mesh the polygons may become non-flat, which could break rendering

timleader commented 3 years ago

Custom Mesh importer, can't rely on unity as we need quads not triangles

timleader commented 3 years ago

Morph Target Approach, regardless of if we resolve the verts are build time or run time

timleader commented 3 years ago

only 76 verts so can probably morph target at runtime

timleader commented 3 years ago

Polygon sorting needs improving