Open timleader opened 3 years ago
Would this require multiple sequencers, perhaps a primary and multiple secondary ones
what about sequencer persistence ?
is a trigger just for main player ??
Will manipulate the same world view state
Can we just do a primary and one secondary sequencer
What do we need a secondary one for:
can have a channel per- entity + player
Predefine the constants of the player instead of dynamically allocating them.
For simplicity stick to one player channel
Have the pathfinding optional wait for completion, so we can have the door open as part of the event sequence
Extend the triggers to support multi entities with on first enter on last exit etc
perhaps we can do this with the sequencer ?
subview