Open timleader opened 2 years ago
At the moment model entities write their palettes every frame, just do this once,
Considering overlap of entity palettes, how do we handle this. Maybe one universal palette for all entities
Level will define a palette to be shared across all entities in that level of the game
Maybe a Graphics State (that tracks what palettes are set etc. and prevents any duplicate copys)
At the moment model entities write their palettes every frame, just do this once,
Considering overlap of entity palettes, how do we handle this. Maybe one universal palette for all entities