timminator / Enhanced-GPU-PV

A Project dedicated to making GPU Partitioning on Windows easier! Now with Sunshine and Virtual Display Driver support!
GNU General Public License v3.0
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Does this support Vulkan/OpenGl? #4

Closed amlan111 closed 1 week ago

amlan111 commented 2 weeks ago

Idk if it's the right place to ask but I read somewhere that vulkan/OpenGL not working was a limitation of parsec. So if I use the virtual display driver with sunshine, will Vulkan/OpenGL work?

h4n1virus commented 2 weeks ago

OpenGL seems to work fine with parsec, haven't tested Vulkan yet.

amlan111 commented 2 weeks ago

OpenGL seems to work fine with parsec, haven't tested Vulkan yet.

OpenGL works for me too (tested with rocket leauge) but vulkan only works if hyperV display adapter is on, but having it on severely reduces the overall performance of the VM.

timminator commented 1 week ago

Are you running an Nvidia or AMD graphics card? Im quite curious. I talked about OpenGL/Vulkan support in this thread and this thread. Using the Virtual Display Driver and Sunshine should not change anything about the OpenGl/Vulkan support. It is not per se a limitation of parsec, it is a limitation of the Virtual Display and here the situation is exactly the same for both solutions. In the first thread I mentioned it looks like AMD users can enjoy full OpenGL/Vulkan support out of the box whereas Nvidia users can enable OpenGL and limited Vulkan support by reenabling the HyperV display in the Display settings. What did you use to test vulkan support after enabling the hyperV display, if I may ask?

amlan111 commented 1 week ago

Are you running an Nvidia or AMD graphics card? Im quite curious. I talked about OpenGL/Vulkan support in this thread and this thread. Using the Virtual Display Driver and Sunshine should not change anything about the OpenGl/Vulkan support. It is not per se a limitation of parsec, it is a limitation of the Virtual Display and here the situation is exactly the same for both solutions. In the first thread I mentioned it looks like AMD users can enjoy full OpenGL/Vulkan support out of the box whereas Nvidia users can enable OpenGL and limited Vulkan support by reenabling the HyperV display in the Display settings. What did you use to test vulkan support after enabling the hyperV display, if I may ask?

I have a Nvidia GeForce 4060 unfortunately, I use botw on yuzu to test vulkan. Rhe game won't even if I don't have hyperV adapter on, yuzu has a openGL mode too but that doesn't work without hyperV adapter either. If I have the adapter on then both OpenGL and Vulkan works but everything is laggy. Including games that previously ran smooth with hyperV adapter disabled, like rocket leauge, which google says uses OpenGL.