Closed aaronstatic closed 4 years ago
Improvements have been made to the GetLastRect-based header height calculation logic and it seems like this has been fixed as a result. I was no longer able to reproduce the issue with a SpriteRenderer using the Experimental 2D Renderer in my testing today.
Game Object only has a Sprite Renderer Component and this error repeats when Power Inspector window is open and object is selected in heirarchy.
Universal Render Pipeline is in use with the Experimental 2d Renderer which may be affecting the Sprite Renderer component.
Unity version: 2019.3.2f1