In addition to the centering/black pixel issue fixed in 2.5.4, I found that the lightmap was not rendering because flatness was being saved as a negative number or zero (I found that it must be positive to render):
(Which could be why pushing the lightmap to be border with numpad 8 (Light Flatness+) fixed the issue despite undesirably offsetting the lightmap)
Attached is a version of the leditor project (along with the lightmap) I used that didn't render the lightmap.
lt_lookout.wep.txtlt_lookout.txt
Light flatness 0 or -63 (rendered manually with the Drizzle GUI):
Light flatness 1 (rendered manually with the Drizzle GUI):
(using 2.5.4)
In addition to the centering/black pixel issue fixed in 2.5.4, I found that the lightmap was not rendering because flatness was being saved as a negative number or zero (I found that it must be positive to render):
(Which could be why pushing the lightmap to be border with numpad 8 (Light Flatness+) fixed the issue despite undesirably offsetting the lightmap)
Attached is a version of the leditor project (along with the lightmap) I used that didn't render the lightmap.
lt_lookout.wep.txt
lt_lookout.txt
Light flatness 0 or -63 (rendered manually with the Drizzle GUI):![lt_lookout_1](https://github.com/timofey260/RWE-Plus/assets/110735552/0090d229-3569-4078-9ea0-5314a5b25cb7)
Light flatness 1 (rendered manually with the Drizzle GUI):![lt_lookout_1](https://github.com/timofey260/RWE-Plus/assets/110735552/4dec4e19-ace6-4636-9526-67a0bbb2d63c)