Closed BowLuckie closed 1 week ago
Im not sure if this is my fault or if this is the programs fault but i just cant seem to get my room to render. it always gives me this error:
Initializing Zygote runtime Starting render of 4 levels Program: Exception while rendering! Rain: Exception while rendering! System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\StreamingAssets\mods\SolitaryGraveyard\levels(x86)\Steam\steamapps\common\Rain.txt'. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.File.Open(String path, FileMode mode, FileAccess access) at Drizzle.Lingo.Runtime.Xtra.FileIOXtra.openfile(String filePath, LingoNumber mode) in /home/runner/work/Drizzle/Drizzle/Drizzle.Lingo.Runtime/Xtra/FileIOXtra.cs:line 22 at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid3[T0,T1,T2](CallSite site, T0 arg0, T1 arg1, T2 arg2) at Drizzle.Ported.loadLevel.loadlevel(Object lvlname, Object fullpath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Ported/Translated/Behavior.loadLevel.cs:line 143 at Drizzle.Logic.EditorRuntimeHelpers.RunLoadLevel(LingoRuntime runtime, String filePath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Logic/EditorRuntimeHelpers.cs:line 24 at Program.<>c__DisplayClass0_1.<<Main>$>b__5(String s) in /home/runner/work/Drizzle/Drizzle/Drizzle.ConsoleApp/Program.cs:line 80 System.IO.FileNotFoundException: Could not find file 'C:\Program.txt'. File name: 'C:\Program.txt' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.File.Open(String path, FileMode mode, FileAccess access) at Drizzle.Lingo.Runtime.Xtra.FileIOXtra.openfile(String filePath, LingoNumber mode) in /home/runner/work/Drizzle/Drizzle/Drizzle.Lingo.Runtime/Xtra/FileIOXtra.cs:line 22 at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid3[T0,T1,T2](CallSite site, T0 arg0, T1 arg1, T2 arg2) at Drizzle.Ported.loadLevel.loadlevel(Object lvlname, Object fullpath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Ported/Translated/Behavior.loadLevel.cs:line 143 at Drizzle.Logic.EditorRuntimeHelpers.RunLoadLevel(LingoRuntime runtime, String filePath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Logic/EditorRuntimeHelpers.cs:line 24 at Program.<>cDisplayClass0_1.<$>b5(String s) in /home/runner/work/Drizzle/Drizzle/Drizzle.ConsoleApp/Program.cs:line 80 SG_A01: Exception while rendering! System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\StreamingAssets\mods\SolitaryGraveyard\levels\World\RainWorld_Data\StreamingAssets\mods\SolitaryGraveyard\levels\SG_A01.txt'. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.File.Open(String path, FileMode mode, FileAccess access) at Drizzle.Lingo.Runtime.Xtra.FileIOXtra.openfile(String filePath, LingoNumber mode) in /home/runner/work/Drizzle/Drizzle/Drizzle.Lingo.Runtime/Xtra/FileIOXtra.cs:line 22 at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid3[T0,T1,T2](CallSite site, T0 arg0, T1 arg1, T2 arg2) at Drizzle.Ported.loadLevel.loadlevel(Object lvlname, Object fullpath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Ported/Translated/Behavior.loadLevel.cs:line 143 at Drizzle.Logic.EditorRuntimeHelpers.RunLoadLevel(LingoRuntime runtime, String filePath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Logic/EditorRuntimeHelpers.cs:line 24 at Program.<>cDisplayClass0_1.<$>b5(String s) in /home/runner/work/Drizzle/Drizzle/Drizzle.ConsoleApp/Program.cs:line 80 Files: Exception while rendering! System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\StreamingAssets\mods\SolitaryGraveyard\levels\Files.txt'. File name: 'C:\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\StreamingAssets\mods\SolitaryGraveyard\levels\Files.txt' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.File.Open(String path, FileMode mode, FileAccess access) at Drizzle.Lingo.Runtime.Xtra.FileIOXtra.openfile(String filePath, LingoNumber mode) in /home/runner/work/Drizzle/Drizzle/Drizzle.Lingo.Runtime/Xtra/FileIOXtra.cs:line 22 at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid3[T0,T1,T2](CallSite site, T0 arg0, T1 arg1, T2 arg2) at Drizzle.Ported.loadLevel.loadlevel(Object lvlname, Object fullpath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Ported/Translated/Behavior.loadLevel.cs:line 143 at Drizzle.Logic.EditorRuntimeHelpers.RunLoadLevel(LingoRuntime runtime, String filePath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Logic/EditorRuntimeHelpers.cs:line 24 at Program.<>c__DisplayClass0_1.<$>b__5(String s) in /home/runner/work/Drizzle/Drizzle/Drizzle.ConsoleApp/Program.cs:line 80 Finished rendering in 00:00:00.0912589. 4 errored, 0 succeeded
1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable
1 unixCreateMode) at System.IO.File.Open(String path, FileMode mode, FileAccess access) at Drizzle.Lingo.Runtime.Xtra.FileIOXtra.openfile(String filePath, LingoNumber mode) in /home/runner/work/Drizzle/Drizzle/Drizzle.Lingo.Runtime/Xtra/FileIOXtra.cs:line 22 at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid3[T0,T1,T2](CallSite site, T0 arg0, T1 arg1, T2 arg2) at Drizzle.Ported.loadLevel.loadlevel(Object lvlname, Object fullpath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Ported/Translated/Behavior.loadLevel.cs:line 143 at Drizzle.Logic.EditorRuntimeHelpers.RunLoadLevel(LingoRuntime runtime, String filePath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Logic/EditorRuntimeHelpers.cs:line 24 at Program.<>c__DisplayClass0_1.<<Main>$>b__5(String s) in /home/runner/work/Drizzle/Drizzle/Drizzle.ConsoleApp/Program.cs:line 80 System.IO.FileNotFoundException: Could not find file 'C:\Program.txt'. File name: 'C:\Program.txt' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable
1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable
I could be doing something wrong but i dont know how to fix it
it's either because pathing issue(which got fixed with latest release) or you are opening the wrong type of txt files
Im not sure if this is my fault or if this is the programs fault but i just cant seem to get my room to render. it always gives me this error:
Initializing Zygote runtime Starting render of 4 levels Program: Exception while rendering! Rain: Exception while rendering! System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\StreamingAssets\mods\SolitaryGraveyard\levels(x86)\Steam\steamapps\common\Rain.txt'. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable$>b5(String s) in /home/runner/work/Drizzle/Drizzle/Drizzle.ConsoleApp/Program.cs:line 80
SG_A01: Exception while rendering!
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\StreamingAssets\mods\SolitaryGraveyard\levels\World\RainWorld_Data\StreamingAssets\mods\SolitaryGraveyard\levels\SG_A01.txt'.
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable$>b 5(String s) in /home/runner/work/Drizzle/Drizzle/Drizzle.ConsoleApp/Program.cs:line 80
Files: Exception while rendering!
System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\StreamingAssets\mods\SolitaryGraveyard\levels\Files.txt'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\StreamingAssets\mods\SolitaryGraveyard\levels\Files.txt'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable$>b__5(String s) in /home/runner/work/Drizzle/Drizzle/Drizzle.ConsoleApp/Program.cs:line 80
Finished rendering in 00:00:00.0912589. 4 errored, 0 succeeded
1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable
1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.File.Open(String path, FileMode mode, FileAccess access) at Drizzle.Lingo.Runtime.Xtra.FileIOXtra.openfile(String filePath, LingoNumber mode) in /home/runner/work/Drizzle/Drizzle/Drizzle.Lingo.Runtime/Xtra/FileIOXtra.cs:line 22 at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid3[T0,T1,T2](CallSite site, T0 arg0, T1 arg1, T2 arg2) at Drizzle.Ported.loadLevel.loadlevel(Object lvlname, Object fullpath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Ported/Translated/Behavior.loadLevel.cs:line 143 at Drizzle.Logic.EditorRuntimeHelpers.RunLoadLevel(LingoRuntime runtime, String filePath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Logic/EditorRuntimeHelpers.cs:line 24 at Program.<>c__DisplayClass0_1.<<Main>$>b__5(String s) in /home/runner/work/Drizzle/Drizzle/Drizzle.ConsoleApp/Program.cs:line 80 System.IO.FileNotFoundException: Could not find file 'C:\Program.txt'. File name: 'C:\Program.txt' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable
1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable
1 unixCreateMode) at System.IO.File.Open(String path, FileMode mode, FileAccess access) at Drizzle.Lingo.Runtime.Xtra.FileIOXtra.openfile(String filePath, LingoNumber mode) in /home/runner/work/Drizzle/Drizzle/Drizzle.Lingo.Runtime/Xtra/FileIOXtra.cs:line 22 at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid3[T0,T1,T2](CallSite site, T0 arg0, T1 arg1, T2 arg2) at Drizzle.Ported.loadLevel.loadlevel(Object lvlname, Object fullpath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Ported/Translated/Behavior.loadLevel.cs:line 143 at Drizzle.Logic.EditorRuntimeHelpers.RunLoadLevel(LingoRuntime runtime, String filePath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Logic/EditorRuntimeHelpers.cs:line 24 at Program.<>cDisplayClass0_1.<1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable
1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.File.Open(String path, FileMode mode, FileAccess access) at Drizzle.Lingo.Runtime.Xtra.FileIOXtra.openfile(String filePath, LingoNumber mode) in /home/runner/work/Drizzle/Drizzle/Drizzle.Lingo.Runtime/Xtra/FileIOXtra.cs:line 22 at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid3[T0,T1,T2](CallSite site, T0 arg0, T1 arg1, T2 arg2) at Drizzle.Ported.loadLevel.loadlevel(Object lvlname, Object fullpath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Ported/Translated/Behavior.loadLevel.cs:line 143 at Drizzle.Logic.EditorRuntimeHelpers.RunLoadLevel(LingoRuntime runtime, String filePath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Logic/EditorRuntimeHelpers.cs:line 24 at Program.<>cDisplayClass0_1.<1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable
1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.File.Open(String path, FileMode mode, FileAccess access) at Drizzle.Lingo.Runtime.Xtra.FileIOXtra.openfile(String filePath, LingoNumber mode) in /home/runner/work/Drizzle/Drizzle/Drizzle.Lingo.Runtime/Xtra/FileIOXtra.cs:line 22 at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid3[T0,T1,T2](CallSite site, T0 arg0, T1 arg1, T2 arg2) at Drizzle.Ported.loadLevel.loadlevel(Object lvlname, Object fullpath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Ported/Translated/Behavior.loadLevel.cs:line 143 at Drizzle.Logic.EditorRuntimeHelpers.RunLoadLevel(LingoRuntime runtime, String filePath) in /home/runner/work/Drizzle/Drizzle/Drizzle.Logic/EditorRuntimeHelpers.cs:line 24 at Program.<>c__DisplayClass0_1.<I could be doing something wrong but i dont know how to fix it