Open Levix0501 opened 1 month ago
I've had a look and found out that this fix only works correctly if you remove all toasts, which toast.remove
does as it's overloaded (undefined removes all). Actually I would prefer removeById
, but that's another discussion.
I found out that what is not happening is that when you click 'remove' the PAUSE_END action is not fired (onMouseLeave is not triggered).
Either fire this action on remove and dismiss, or extract the logic of this PAUSE_END into a separate function and reuse.
You need to do this because the current fix does not count on the pauseDuration
being adjusted. This is revealed when you remove by id and then they all disappear at once after the largest pause, which is not the desired behaviour.
Finally, this is a really tricky bug because `dismiss' is also affected, but because dismiss hides the toast, you accidentally trigger END_PAUSE because wrapper is there and onMouseLeave triggers.
All that to say here is "path" towards fix. This one fixes it but, if you have many of them paused, then when you dismiss/remove one, pause ends.
case ActionType.REMOVE_TOAST: {
const isPaused = state.pausedAt !== undefined
let toasts = state.toasts;
if (isPaused) {
toasts = compensateForPausedTime(state.toasts, state.pausedAt ?? 0)
}
if (action.toastId === undefined) {
return { ...state, toasts: [] };
}
return {
...state,
toasts: toasts
.filter((t) => t.id !== action.toastId)
};
}
case ActionType.START_PAUSE: {
return {
...state,
pausedAt: action.time,
};
}
case ActionType.END_PAUSE: {
return {
...state,
pausedAt: undefined,
toasts: compensateForPausedTime(state.toasts, state.pausedAt ?? 0),
};
}
}
};
function compensateForPausedTime(toasts: Toast[], pausedAt: number ) {
debugger;
return toasts.map(t => {
const newToast = {
...t,
// adding old pauseDuration allows for multiple pause-resume cycles
pauseDuration: Date.now() - pausedAt + t.pauseDuration
}
return newToast
})
}
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