Latest thinking is that it should use a 2d vector. This belongs to phaser, though, upon which the maze library doesn't depend. See what's out there - is there a convenient model for 2x tuples representing cartesian coordinates? Perhaps its possible to make a class which will gel nicely with Vector2D?
Latest thinking is that it should use a 2d vector. This belongs to phaser, though, upon which the maze library doesn't depend. See what's out there - is there a convenient model for 2x tuples representing cartesian coordinates? Perhaps its possible to make a class which will gel nicely with Vector2D?