NTC layouts always show the real time data of the players, and compute the real time score differential between 2 players.
If after dying a player plays practice games, his last death score is reset, to be set to the current game score. And that messes up the score differential.
Goal
The Game 5s count down now represents admin sanctionned games. Once a player dies, none of the latest game frame should affect the layouts till the admin starts the next officially sanctionned game (by triggering the next count down)
Approach
The approach currently is a disgusting hack!!!
The player class intercepts new-game events, and prevents them to update the ui if the game is not in admin_only_pending_game "mode"
Context
NTC layouts always show the real time data of the players, and compute the real time score differential between 2 players.
If after dying a player plays practice games, his last death score is reset, to be set to the current game score. And that messes up the score differential.
Goal
The Game 5s count down now represents admin sanctionned games. Once a player dies, none of the latest game frame should affect the layouts till the admin starts the next officially sanctionned game (by triggering the next count down)
Approach
The approach currently is a disgusting hack!!!
The player class intercepts new-game events, and prevents them to update the ui if the game is not in
admin_only_pending_game
"mode"