Looking at the traffic while the player is sitting at the high score screen, I notice a lot of data. By using the binary=0 flag, I am able to see the JSON version of the data that is being sent. It's sending information that can be suppressed to save some bandwidth and processing. This seems like it would have some benefit to players and those trying to debug.
Looking at the traffic while the player is sitting at the high score screen, I notice a lot of data. By using the binary=0 flag, I am able to see the JSON version of the data that is being sent. It's sending information that can be suppressed to save some bandwidth and processing. This seems like it would have some benefit to players and those trying to debug.