Windows doesn't work as the travis windows image doesn't support openGL.
Mac OS doesn't work because the godot importer is stuck when using the --export flag to generate the .import file.
Either wait for headless images for both or try using GitHub Actions?
Windows doesn't work as the travis windows image doesn't support openGL. Mac OS doesn't work because the godot importer is stuck when using the
--export
flag to generate the.import
file.Either wait for headless images for both or try using GitHub Actions?