I implemented a volume slicing feature with an arbitrary plane (specified by intersection and normal); it's a modification to the fragment shader so there is no significant fps drop.
Great, thanks for contributing! I would ask that you resubmit a PR with just the slicing commit, since the other two commits are not pertinent to the volume slicing code.
Hi,
I implemented a volume slicing feature with an arbitrary plane (specified by intersection and normal); it's a modification to the fragment shader so there is no significant fps drop.