timscodebase / uno

This is a simple Uno game made with SvelteKit and Svelte. We will style it with TailwindCSS and use Socket.io for multiplayer.
https://uno-iota.vercel.app/
The Unlicense
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Issue: Implement Multiplayer Support using Socket.io #13

Closed timscodebase closed 1 year ago

timscodebase commented 1 year ago

Issue: Implement Multiplayer Support using Socket.io

Description:

To introduce multiplayer functionality to our project, we've already included the necessary Socket.io package. The following steps outline the setup required:

Action Items:

  1. User Type Setup:
  1. Create User Objects:
  1. Socket.io Integration:

Sample Code (Partial Implementation):

// Define a user type structure
class User {
  constructor(id) {
    this.id = id;
    this.cards = []; // Initialize player card state
    // Add other user-specific properties here
  }

  // Implement methods for user actions
  drawCard(card) {
    this.cards.push(card);
    // Emit a Socket.io event to notify other players about the card draw
    socket.emit('cardDrawn', { userId: this.id, card });
  }

  // Add more methods as needed
}

// Create a new user object
const user1 = new User('uniqueId1');

// Initialize Socket.io and hook it up to the user
const socket = io.connect(); // Ensure Socket.io is properly initialized

// Example: Emit a Socket.io event when a user draws a card
user1.drawCard('cardData');

Additional Information:

Socket.io Documentation: Socket.io Docs Please let us know if you need any further guidance or assistance during the implementation of these steps.

Deadline

The end of Hacktoberfest