timur-losev / nvidia-texture-tools

Automatically exported from code.google.com/p/nvidia-texture-tools
Other
0 stars 0 forks source link

error message format #16

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I've integrated the texture tool into our tool pipeline, which uses msbuild
to execute tasks based on dependency checking.  I'd like it if there was an
option so that the error messages followed the msbuild error format:

http://blogs.msdn.com/msbuild/archive/2006/11/03/msbuild-visual-studio-aware-err
or-messages-and-message-formats.aspx

Original issue reported on code.google.com by Michael....@gmail.com on 12 Oct 2007 at 1:18

GoogleCodeExporter commented 9 years ago
Do you want the origin to be the tool name (nvcompress) or the file name of the 
input image?

Original comment by cast...@gmail.com on 12 Oct 2007 at 6:24

GoogleCodeExporter commented 9 years ago
I think the tool name would be fine as you currently can't batch compress files.

Original comment by Michael....@gmail.com on 12 Oct 2007 at 5:14

GoogleCodeExporter commented 9 years ago
On second thought it might be good to have both (like "nvcompress.exe tex.psd : 
Error
MSG: compression failed!") so that when msbuild reports all errors at the end of
execution you can see what file produced that error (the msbuild exec tasks has 
an
ignoreExitCode attribute that allows msbuild to continue even if an error 
occurred,
so msbuild can try to build all of the specified files even if one of them 
fails.)

Original comment by Michael....@gmail.com on 12 Oct 2007 at 5:47