Closed furbrain closed 8 years ago
Text and image calls already use an extra surface, and seem to work perfectly well with transparency. I've just checked using an image with an alpha channel and it renders appropriately. Text already renders correctly. Not sure about lines
Thanks @furbrain. Interesting. I guess there's an extra overhead in the creation of the extra surface, but I don't know of any other way to do it :) If we profile and it's really slow, we could maybe keep a temporary screen-sized surface that's used just for these operations.
Any idea how we might do the same for the text and image calls?