2D overlays missing (no close-up targeting view) (ES1 version was improved quite a bit for the PiStore release)
splash screen missing
Models too cramped (church to close - not lit well)
Raspberry Rain
too few - there used to be more?
a bit slow
Conference hall
x axis flipped (seems to be a common problem with most scenes that load models)
lighting very strange - needs to be maximum light so that full colour of textures is shown
start position is off (prob. to do with flip)
Buckfast Abbey
x axis flipped - abbey is mirrored
Odd bluish lighting
Earth
Moon and satellite look a bit weird – doesn’t need shiny texture although correct bumpmapping would look good.
Megastation (could we call it MarsStation as in v.1?)
For future, it would be nice not to render everything with the same bump-map (such as the struts) – perhaps textures within a model can be referenced and have shaders attached to them.
not sure why there are so many 90 degree clones - rotation used to work OK in Pi3D ES1? Fairly confusing setup.
ForestWalk
Weird lighting
Trees go green - they should blend more naturally
Strange obelisk?
RobotWalkabout
Station not positioned correctly (prob x-axis flip)
I'm killing this off for the sake of the couple outstanding
Tanks
done###2D overlays missing (no close-up targeting view) (ES1 version was improved quite a bit for the PiStore release)
done###splash screen missing
done ish. I don't think they've moved but the tanks start off much nearer###Models too cramped (church to close - not lit well)
Raspberry Rain
done back up to 15###too few - there used to be more?
XXX I think this is somewhere that the ES1.0 emulator could do some things faster than python, worth looking into what takes the time and try to improve but for later releaseXXX a bit slow
Conference hall
done###x axis flipped (seems to be a common problem with most scenes that load models)
done###lighting very strange - needs to be maximum light so that full colour of textures is shown
start position is off (prob. to do with flip)
Buckfast Abbey
done###x axis flipped - abbey is mirrored
done###Odd bluish lighting
Earth
done now has matching normal map###Moon and satellite look a bit weird – doesn’t need shiny texture although correct bumpmapping would look good.
Megastation (could we call it MarsStation as in v.1?)
done ish it is already possible to render different ###For future, it would be nice not to render everything with the same bump-map (such as the struts) – perhaps textures within a model can be referenced and have shaders attached to them.
XXX I'm still not sure why this is a problem, somehow the rotation doesn't work properly but the position does. It's possible to work with as in this demo but probably better to use a large model like the churches etc XXX not sure why there are so many 90 degree clones - rotation used to work OK in Pi3D ES1? Fairly confusing setup.
ForestWalk
done###Weird lighting
done###Trees go green - they should blend more naturally
done - This is to show bump and reflection and stretching standard shapes which actually give quite a bit of versatility, certainly with the lathe objects ###Strange obelisk?
RobotWalkabout
done###Station not positioned correctly (prob x-axis flip)
From Tim's review:
Tanks