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tippesi
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Atlas-Engine
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
MIT License
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Raytracing performance improvements
#19
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tippesi
closed
2 years ago
tippesi
commented
2 years ago
Mip maps are used for DDGI and RTR
The atlas generator now keeps the data on the GPU while copying, thus improving performance
Temporal passes now make use of group shared memory
Atrous shader makes use of group shared memory
Fixed a reprojection validation bug